CyberSphere is a post-holocaust cyberpunk role-playing game set
in the battered fortress of San Diego, now officially known as New
Carthage. New Carthage is one of the few remaining strongholds
of civilization in the wastes of the North American southwest.
The residents of this futuristic city have survived riots, global
war, natural disasters, and full-scale invasion. Between the
towering walls of New Carthage are hordes of unwashed masses who would
sell their mother for a good pair of shoes.
The class struggle that exists within New Carthage is more violent
and obvious then many other so-called modern cultures. Giant
fortresses of steel and glass throw long shadows over the rest of
the city, desperate forgotten members of society living their lives
underneath the might of the megacorporations. Street trash,
violent gangs, deckers, and freelance mercenaries clash with each
other and the corporate giants. Often, they clash between
each other as mere puppets, tools of their corporate masters.
What appears as a simple gang turf war is often a power clash between
two megacorps, an opportunity to muck with each other's holdings
and test out new products in action. Gangs form and dissipate
like beads of mercury, leaving wide paths of destruction like Sherman's
March. The dangerous streets of New Carthage claim victims
by the minute, random citizens getting pulled into alleys or sewer
tunnels, never to see the smog-clouded sun of New Carthage again.
The downtown streets are markets of flesh and Illegal wares, conflict
and business rippling through the masses in waves.
In the northern part of town sits the mighty hulks of old factories
and warehouses. Hordes of corporate cogs march to work long
shifts, the masses lining up to have their spirits and lives milked
for the bare minimum to survive on. They trod past the gangers,
the drug dealers, and the alternate members of the Darwinian struggle
for survival, the millions of people trapped within the square walls
of New Carthage.
Above the lines that mark the official Northern border of New
Carthage sprawls Nirvana, a dark den ofsmugglers and crime.
The drugs that supply New Carthage's desperate masses, that allow
them to escape from their pathetic dreary lives, are grown and processed
in the murky underground tunnels of Nirvana. The surplus of
Dreamweed is exported through the docks, funding the black markets
independent from the noose of the megacorps. Lurking in the
shadows of Nirvana lie many dangerous and mysterious groups, from
the Crosspatchers to the Massikim. Shadowy deals are made,
flesh and technology auctioned off by the shiphold.
Below the southern walls of New Carthage is the battered Old City,
unrepaired since Zero Day. The twisted remains of humanity and
life exist on a day to day basis, easy prey to the downtow day basis,
easy prey to the downtown gangs. Hideous mutants from the atomic
war hide underneath the streets, easy victims to those humans who
seek to purify the race.
Even more devastated is the wastes that lie outside the walls
of New Carthage. Savage groups of nomadic wanderers brave
the wastes, scavenging the goods needed for survival. Beasts
altered by the environment prey on unwary travellers, and strongholds
of those who do not want to be found exist out in the radiated plains.
Behind the bulk of the mighty 'Money Wall', glistening towering
monuments of power and wealth display the opulance of the megacorps.
Giant multinational corporations, the real controllers of the population
beyond any remnants of government, fuel the economy that keeps New
Carthage walking on the taught tightrope between complete anarchy
and complete fascist control. The manicured streets of the corporate
sector is a completely different world, perfect lives with perfect
corporate control. From time to time, the violence of New Carthage
breeches the Money Wall, causing disaster to the corporate crafted
society. The corporate reaction to such a personal offense is
usually even more devastating, but not nearly as devastating to the
corporate bottom line.
Beyond the conflict between humanity and humanity is the struggle
between man and the machine. Downtown ripperdocs slap in machine,
replacing the weak flesh until the flesh is overpowered by flesh
until the flesh is overpowered by the force of the machine.
Hiding in cafes and cheap apartments, deckers scour the matrix, the
internet hackers of the future. They spend their lives in the
virtual reality of the net, scouring the corporate databases for valuable
data to support their addiction to technology and speed.
Thrown into this mix of humanity is you. As a player on
CyberSphere, you must direct your character through the streets and
alleys of New Carthage. There is no winning on CyberSphere.
There is no ultimate goal, save survival. Whether you chose
to make a decker, a thief, a scavenger, or a mercenary, you must find
your own path and carve out your own niche for survival within the
game. There are many options within the game to make money,
and those who are more creative can invent their own sources of income
for survival. Over the past years, characters have become therapists,
pilots, cab drivers, shopkeepers, politicians, reporters, bartenders,
and more. Above all, remember this is a game.
You are here to enjoy the game along with the other players.
There will be ups and downs in the game. You will spend years
crafting a well-detailed character who is a major part of the city,
only to have everything you care about and own torn away from you.
Remember, this is just a game. Furthermore, other characters
are players, living breathing people like yourself. While
this is a game, it is a role-playing game. As you type your
actions, remember that you are playing a character, representing
their role within the game. At all times you must act out
your role within the world, acting as the character you have thought
up would act. Whether you chose to play a street bum, or a
dealer in illegal goods shuttling back and forth between Bangkok
and New Carthage, you must speak as that character. Do what
that imaginary character would do, keeping the theme and their personality
in mind.
For more information about the game, please check out the CyberSphere webpage
at http://cs.vv.com, Graye's newbie
help page at http://www.geocities.com/area51/6022/newbie.html,
and 'help world-history'.
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Player reactions to the theme:
Man, that makes CS actually sound
cooler then it is. Dammit, it makes me want to play now.
See, that's exactly what I've been
saying. You and I are on the same page. I don't see anything
there that conflicts with what I've been saying. So can you help
me and my friends out now?
You forgot to mention (insert character,
character's gang, character's employer, etc's name) in your re-write! (It,
He, She) is such an important part of the game!!
Who played a cab driver?
Where can I contact the Massikim
so I can work for them?
Why don't more people play street
bums or drug addcits? They're mentioned in the THEME!!
Who ran the Sherman's March plot?
Was that pre-reset?
Let me write it next time.
Trust me.
Why do they call it the Money Wall?
Ewww, that's spammy. I'll
read it later.
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